Skeletons in the Closet: At the ready!
Creating interactive story structures

TREEHOUSE,

Sunday, 12:15-14:15

Moonlit Meadow


In this workshop we will learn about dynamic storyplanning, linking environmental, situational and personal decision-making scenarios. I will share 3 structures you may use in your own stories: the Bottleneck, the Action Map, and the Priming Pyramid.


We will plot something terrible and beautiful together, dear co-conspirators... And then we kick the dominos. Let's see how our improvised thriller unfolds!

Márk Nemes
Hi! I’m Márk, and I dig magic. I’ve been roleplaying since I was 14 and writing ever since I learned how to. I am a technical columnist and creative writing guide in Húszoldalú (“20’nsider”), Hungary’s only running fantasy fanzine (focused on DnD 5e); a Public Speaking & Presentation Skills lecturer in Pécs University; and always on the hunt for publishing opportunities as a media researcher, writer and journalist. Underground creative communities are close to my heart: I’ve been organising concerts, slam’n’jam sessions, exhibitions and charity shows (No Booking), while providing communications and branding, and for a while, even mentoral guidance to an artistic community (Slam Poetry Pécs) for more than a decade. I am also the founder and mentor of Kockakollégium (“Geeks’ College”), a “Sunday school RPG education program” (democratic, improv, sensitivity and creativity exercises heavily included). Somewhere down the line, a deeper (PhD level) study of humanity’s connection to games, myth & magic (especially, yeah, you guessed it: rituals) are my academic goals. Currently I am developing a 5e-based primal TTRPG world/franchise, while preparing to take the first steps towards a career in game design and freelance writing.
If you ever wondered how grandiose plotlines converge and run smoothly, yet parallelly in media, from Shakespearean comedy through traitorous tales of noir to the Game of Thrones, you MUST have asked yourself: how can I put this into my games? How can I make such a web simple, useful, hidden from participants... And how can I make it work?
By making a plan, of course.
But not an all-encompassing monstrum! A dynamic approach to modular scenarios and creating a hieararchy of story milestones would do the trick instead...